Nicolas Riviere. / Nico.

I'm a Video game animator, lead animator, cinematic supervisor and Animation Director.

After getting my degree in the school: Supinfocom in 1999, I worked for Kalisto Entertainment, Tiwak (Microsoft, then Ubisoft Montpellier) Ready at Dawn studios (SoCal) Ubisoft Paris, Ubisoft Annecy and Techland (Poland).

Work experience


Techland - (Wroclaw, Poland)

July 2016 - December 2020


- “Dying Light 2 ” (PS4/PS5/Xbox/PC) - Animation Narrative Director

  • Animation Bible: Definition of Animation Pillars and goals.

  • Motion capture - Capturing all NPC dialogue systems and multiple scenes for Npc life in hubs and city. Cinematic director.

  • Director of the new Dialogue systemic editor and animation librairie, for open world needs, and for multiple games.

Ubisoft Studios - (Annecy, France)

July 2013 - September 2014 // then February 2015 - September 2015


- “Assassin’s Creed Syndicate” (PS4/One/PC) - Animator and Lead Animator

  • Team lead & animation art director for the “Train Hideout”: gang’s life & missions.

  • Motion capture - animation consultant for “Train Hideout” cinematics, & actor’s director for “Train Hideout” missions (ingame animations) on the set. (Toronto, Ca).

  • Animator (from motion capture sessions) + engine integration.


- “Assassin’s Creed Unity” (PS4/One/PC) - Lead Animator & Character’s Teams

  • “Cafe Theatre”: Team lead & animation art director.

  • Creative director for the “Living & Breathing” feature in the cafe-theatre.

Ubisoft Studios - (Paris, France)

September 2012 - February 2013


- “Ghost Recon Wildlands” Prototype phase (PC) - CINEMATIC Motion Capture Animator

  • Cinematic animator (Motion Builder) & cinematic layout integration & preparations.

  • Motion capture animation consultant on the set. (Quantic Dream, FR).


April 2011 – April 2012

- Tom Clancy's Ghost Recon: Future Soldier (Microsoft Xbox®, Sony PS3®) - Lead Animator

  • Leading the animation team: managing, checking pipeline, schedules, Animation’s quality and driving 18 co-workers on the project.

  • Motion capture animation consultant, actor’s and movement Director for some scenes on the set. (Audiomotion, UK).

Ready At Dawn Studios - (Irvine, CA / USA)

November 2004 – November 2010


- God of War: Ghost of Sparta (Sony PSP®) - Cinematic Supervisor

  • Cinematic lead: Co-directed cinematic sequences and scheduling, supervising animation and managing a small team.

  • Layout & camera animations (Autodesk Maya) + game integration & render of all cinematics.

  • Video + sound editing (Adobe Premiere) and post-production effects (After Effects).

- God of War: Chains of Olympus (Sony PSP®) - Cinematic Supervisor

  • Cinematic Lead: Co-directed cinematic sequences and scheduling, supervising animations and managing a small team.

  • Layout, character and camera animations of all cinematics (Autodesk Maya).

  • Render pipeline, Asset integration, Video and sound editing (Adobe Premiere).

- Daxter (Sony PSP®) - Cinematic Artist

  • Layout, character and camera animation for half of all cinematics (Autodesk Maya).

  • Final editing (Adobe Premiere).

  • Select Daxter acrobatic movement (in-game) animations.


Tiwak Studio - Ubisoft Montpellier - (Montpellier, France)

November 2001 – October 2004


- Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360®) Lead Technical Animator

  • Pipeline for the character animation & motion capture team during pre-production.

- Tork: Prehistoric Punk (Xbox®) - Animator

  • NPCs & Bosses In-game animator + Cinematics co-director, layouts & animations.

Kalisto Entertainment SA - (Bordeaux, France)

November 1999 – October 2001


- 4 Wheel Thunder - Midway (Sega Dreamcast®) - Cinematic Animator.

  • Technical Cinematic Animator, Scene layouts and animation.

- Legende de Callisto (Internal promotional movie) - Director, Scene Layouts.

  • Directing, scene and camera layouts, graphic supervision.

- Various unannounced - Cinematic Animator, Animator

  • In-game and cinematic animator on various prototypes (Sega Dreamcast® or Sony PS2®)

Education

1996 - 1999 - SupinfoCom - Computer Graphic diploma. (Valenciennes, France)

1992-1993 - Graduate: Bac. D - Biology (Montpellier, France)